❁ Powers/Blessings are inaccessible. ❁ This heart game will last five hours maximum at which point I am done fast tagging you all. I will backtag, but that’s the official Ending Cutoff. ❁ If you have not received a response in ten minutes, please ping me as I’ve probably missed it!
[Your character wakes up on dry, barren dirt. Upon examination, they seem to be in a massive indoor garden with reinforced glass windows allowing in sunlight from a clear sky. However, the dirt itself is devoid of any life outside of some shriveled, dead plants, wilted away without receiving any care.
[The garden shed is a little wooden structure on the southern end of the garden. Stepping in through the doorway will reveal a small, but tidy shed full of gardening supplies. The most notable items to be found are a watering can, shovels in various sizes, cement mix, fertilizer, and a bright green wooden trunk - though if your character is looking for a tool in particular, they can certainly dig around in search of it (which will be informed ICly if it can be found or not). There is also a small desk with a lamp and a thick book of plants with a bright green cover that characters are free to study.]
[The wooden door is unassuming, with a clean silver handle and a rather prominent keyhole. Interestingly, the door and its handle/lock seem to be impervious to damage.]
[The door opens to a bedroom that’s not huge nor tiny, but still carefully organized to make the most of the available space. A desk and computer with a lamp to light the end kept clear for textbooks and handwritten notes, small desk planters and hanging pots with well-tended plants... It looks exactly as one might expect of an Apothecary’s room.
Presumably, the bed would normally be neatly made as well, but it’s a bit of a mess - the result of the familiar green-haired teen laying in it at the moment, staring dully at the ceiling.]
[The wooden door is unassuming, with a dirty, tarnished silver handle and a rather prominent keyhole. Interestingly, the door and its handle/lock seem to be impervious to damage.]
[Please do not reply to this comment; any changes to the environment will be updated here.]
The following are now growing here: lilies, thyme, foxtail lilies, grain, figwort, strawflowers, gardenia, tiger lilies, black roses, goldenrods, and heliotropes.
[The patio is nothing special - a smooth slab of concrete in a large rectangle. The concrete is still brightly and clean, and does not look like it has been weathered by time whatsoever.]
[The garden shed is a little wooden structure on the southern end of the garden. Stepping in through the doorway will reveal a small, but tidy shed full of gardening supplies. The most notable items to be found are a watering can, shovels in various sizes, sledgehammer, fertilizer, and a bright red wooden trunk - though if your character is looking for a tool in particular, they can certainly dig around in search of it (which will be informed ICly if it can be found or not). There is also a small desk with a lamp and a thick book of plants with a bright red cover that characters are free to study.
[The wooden door is unassuming, with a clean bronze handle and a rather prominent keyhole. Interestingly, the door and its handle/lock seem to be impervious to damage.]
[Stepping through the bronze door reveals what appears to be the rooftop of an apartment in a metropolis. Green bars form fencing to prevent any deadly stumbles or mishaps, though the setting sun causes them to appear dark in the low lighting, the shadows they cast not unlike the bars of a jail cell.
A familiar boy with green hair grips one of the bars, staring out at the crimson sunset - or at least, he was. At the sound of the door, he turns to look over his shoulder curiously.]
Page 1 of 19